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Home Latest News

Hytale Patch Notes – Replace 3 – Hytale

ZeroCool by ZeroCool
February 17, 2026
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Hytale Patch Notes – Replace 3 – Hytale
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Hytale’s third replace is right here, 4 weeks into Early Entry! Our launch rhythm going ahead: weekly pre-release patches for testing, bundled right into a steady replace each 2 to six weeks as soon as issues really feel strong.

Past common updates, we’re constructing chapters, bigger content material drops that unfold the Cursebreaker arc in Exploration Mode. We can’t spoil the story, however this is the form of it: the Cursebreaker arc is how Hytale progresses by means of Early Entry, chapter by chapter, till the ultimate chapter places Orbis inside attain and we step into full launch.

We have been rising the staff, and we’re proud to say that a number of hires have come straight from the modding group! Thanks on your assist, your suggestions, and for being right here from the beginning!

Headline Options

Animal Taming – Added an early model of taming! A few of the friendlier animals you discover in your adventures can now be tamed, supplied you have got their favorite meals in handTamed animals might be petted with an empty hand and fed on occasion – a few of them may also be milked, sheared, or mountedTamed animals will not run away from gamers (except they’re hit), and can sometimes greet themConsumer-Positioned Map Markers – Create customized markers wherever in your map with customizable names, icons, and coloursShare markers with different gamers in multiplayerNew gameplay settings to toggle marker visibility on map and compassDelete markers through the map context menuLocalization – Brazilian-Portuguese and Russian have been added as our first new in-game language choices, kicking off the primary section of our localization efforts. An enormous thanks to our group translators who’ve been instrumental in making this occur! Further languages will probably be launched within the coming weeksAvatar Presets – Edit, save, and swap between as much as 5 Avatar customizationsSickles – Added Sickles, able to harvesting a number of crops in a single swingClimbing Overhaul – Up to date climbing, enabling side-stepping, dropping down, and rotating round ropesHearth Unfold System & Goblin Flamethrower – Added a brand new hearth unfold system (fluid ticker) and the Goblin FlamethrowerCan be utilized to unleash flames upon close by foesArtistic mode just for nowGrass Spreading – Added random block ticking and the spreading of grassAnchor UI System – Added an Anchor UI system, enabling server plugins so as to add UI parts to consumer pages, such because the world map. This may enable modders to insert into varied predefined factors as we add them

Avatar & Cosmetics

New Clothes & Equipment:

New Hat: Tweed HatNew Overtop: Mage ShirtNew Sneakers: Styled Flats, Wedge Sneakers, Formed SneakersNew coloration variations for Trendy SneakersAdded Development Exhausting HatSpiked BraceletsHairband2 new Skirts (Plaid and Punk)Added Black and Crimson Iron coloration variation for metals

Hair & Face:

6 new Haircuts: Spikey Mohawk, Magical Pigtails, Double Braided Ponytail, Lengthy Braided Ponytail, Puffy Bubble Braids, and one further new haircutUp to date visuals for the Morning haircut4 new Facial Hair Types: Break up Moustache, Pinstripe Moustache, Anchor Beard, Viking Beard2 further Eye Shapes2 new Make-up Variations (Blush and Eyeliner)

Different:

Overpants at the moment are known as Legwear

Fight & Objects

Weapon Changes & Fixes:

Adjusted injury worth inconsistencies and improve variations throughout some weapon tiersAdjusted the guarding stamina prices that had been beforehand misconfigured for sure drop-only weaponsAll spear varieties ought to now persistently stack as much as 5 and be throwableUp to date ranged weapon aiming ballisticsImproved accuracyAdded randomized hitbox offsetsAdded VisAiming debug flagShortbows and Crossbows can now use ammo immediately from the backpack

Necromancy Grimoire Enhancements:

Summons now not take injury from their summoner (and vice versa)Summons now reply when the participant is attacked, not simply when attackingSummons are sooner and extra aggressiveAdded selection to the forms of skeletal minions which are raised, together with a ranged variant

NPC & Enemy Modifications:

Refactored Rhino Toad assaultsUp to date a number of NPCs with improved goal switching conduct

Misc:

Improved in-hand positioning for Ingots and Sticks

Gameplay

Map & Navigation:

Up to date map marker icons and improved their show decisionParticipant names at the moment are all the time rendered on the map and are extra readable when zoomed inCompass now exhibits totally different icons based mostly on vertical distance (above/under you)Teleport possibility is now hidden for map markers when in Journey gamemodeUp to date Participant, Spawn, and Residence iconsImproved World Map marker textual content readability

Stock & Interplay:

Kind keybind now works within the participant’s stockAdded “Take All” performance for processing bench output gadgetsShift-dragging now shortly transfers gadgets between inventoriesReworked utility wheel fast swap to incorporate the inactive slot

Crafting & Benches:

Lowered Farming Bench tier requirement for Rooster Coop from 5 to threeUp to date the necessities for Farmers Benches:Tier 4 now requires Drywood Log as a substitute of Redwood LogTier 6 now requires Redwood Log as a substitute of Drywood LogUp to date the crafting occasions for a number of early-game gadgets:Crude ammo, weapons, and instruments now craft immediatelyBuilders Bench craft time diminished from 3 seconds to 2 secondsRooster Coop craft time diminished from 4 seconds to 2 secondsDough is now produced utilizing refillable TankardsTankards at the moment are crafted through the Farming Bench

World & Entities:

Doorways now not shut when blocked by entities or gamersTeleporters now require you to clear a brief distance earlier than re-useMinecarts now not transfer when caughtGiant Kweebec Chests now assist putting blocks on primeFastened NPCs in a Coop reworking into different NPCsFastened with the ability to seize a lifeless NPC with the Seize CrateKlops Service provider now not trades indicatorsOphidiophobia mode now replaces Hatworm with Larva_Silk mannequin

Methods:

Improved Fluid, Mounts, and Crafting techniquesImproved a number of modules: Teleporter, NPCReputation, NPCObjectives, Farming, Reminiscences, Digicam, and Mattress

Blocks & World

New Blocks & Variants:

Re-added Incandescent Volcanic RockNew block textures and variants:Thorium CracksBasalt CracksMagma CracksMud Dry CracksUp to date crack variants for 4 Ore blocksAdded Lime block variants:Lime GravelLime RockLime RubbleMedium Lime RubbleLime Stalactite (Giant and Small)

Textures:

Climate & World Settings:

Added Default_Flat and Default_Void climate configurations for his or her respective world situations

Content material & Encounters

Environments & Areas:

Added advanced spawn places within the Taiga area, particularly close to riversImproved climate VFX for Zone 1Built-in new Outlander village settingRefactored encounters throughout all zonesAdded new encounter environments:Zone 3 TrorkZone 4 Village and ForestZone 4 non-Forest and non-Swamp biomesStandardized spawn marker deactivation vary to 150

NPCs & Creatures:

Added a inexperienced variation of the Rhino ToadUp to date quite a few prefabs, eradicating workbenches and rooster coops from a number of of them

Furnaces:

Added T2 FurnaceNew mannequin, textures, and animationsUp to date visuals for T1 Furnaces

Audio

Up to date sword swing and impression soundsCarried out separation between Stereo Headphone and HRTF Headphone modesOutput mode choices have been prolonged to cowl Audio system (Stereo), Headphones (Stereo), and Headphones (3D Audio)Elevated max occasion restrict for Furnace opening sounds

UI & High quality of Life

Added Mattress sleeping notificationsNotifications and SFX now play when different gamers try to sleepAdded Window Dimension possibility in video settingsMoved container motion keybind indicators to a greater placeUp to date chest/bench keybind tooltips when keybinds are unassignedUp to date workbench chest connection radius textual content to be clearerUp to date suggestions interfaceBug stories separated from different suggestionsWarps at the moment are sorted alphabetically in Teleporter UILowered context menu background opacityCleaned up textual content and up to date loss of life messagesCarried out HideFromTooltip in EntityStatTypeAdded a affirmation message when trying to swap Avatar Presets with unsaved adjustmentsAdded an Avatar Presets counter to the Add Preset buttonImproved navigation of longer server listsAdded a scrollbar to assist navigation for customers with a lot of modsAdded Font Fallback HelpShopper now fetches glyphs from fallback fonts when lackingPermits assist for non-Latin languagesAdded Noto Sans as a secondary fallback font for Cyrillic glyphsReworked merchandise tooltips to higher assist localizationElevated the size of some UI parts to higher assist localization

Modding & Instruments

Mod Administration:

Added mod allow and disable assist from UserData/Saves//modsAdded server model checks for plugins and asset packsNewly created asset packs at the moment are enabled by defaultAdded choice to skip mod validation in single participantMod validation points now block server startup except flaggedAdded a warning when loading into worlds with lacking modsAdded duplicate plugin detection warnings

Artistic Instruments:

The Artistic Hub is now known as the CrossroadsAdded a ‘Return to Crossroads’ button on the World Map for Artistic WorldsAdded /layer commandApplies layering to chose areasUp to date Paste instrument:Maintain-down key assistUndo and redoSmoother multi-directional motionModified the draft brush form to Sphere, as a substitute of DiceEntities will now rotate and render within the Choice instrument’s rotate/translate modeAdded parameter to toggle changing empty block supplies

Machinima:

Eliminated some older debug instructions and improved validation for the Machinima instrumentAdded the flexibility to vary the playback pace throughout the Machinima instrument

Debug & Visualization:

Added 3D audio supply visualization for debuggingAdded NPC sensor and consider debugging visualizationAdded a brand new debug flag, VisLeashPosition, enabling visualization of NPC leashingAdded a brand new debug flag, VisFlock, enabling visualization of flock membership and construction

Technical:

MapEditor and ListEditor now use appropriate fashionsAdded Check NPC for showcasing multi-interaction setupsUp to date packet handlers for builder instruments to make the most of the World packet handler for world-specific packetsRenamed gentle radius to shiny radius and set the default to 1 in order that gentle coloration is maintained

World Era

Added precise rotation assist for SuppliesAdded Sure PositionProvider for Spawn MeshesAdded YSampled Density nodeEfficiency optimization for WorldGen V2Added configurable spawn positions for portal biomes

Efficiency, Stability & Bug Fixes

Safety:

Fastened listing traversal vulnerabilities in worlds and prefabsFastened an exploit that might enable customers to run instructions on behalf of different linked gamers

Efficiency:

Improved world era efficiencyOptimized consumer asset sizesUp to date the world map and chunk updates to make use of their very own streams

World Configuration & Reliability:

Improved World Configuration ReliabilityAtomic file savingUp to date backup dealing withCorrupted worlds now show warnings and modal dialogs

Crash Fixes:

Fastened a crash associated to artistic instrument previews when undoing & re-applying very giant adjustmentsFastened a crash when a pores and skin fails to be savedFastened a crash on Linux when opening a folder with out Nautilus put inFastened a crash when overriding read-only asset packsFastened spawn suppression system crashing when regenerating chunksFastened plugin-related world crash dealing withAdded startup exception dealing with for pluginsFastened a number of Null Pointer Exceptions

World & Block Fixes:

Fastened filler blocks not breaking in some instances (e.g. giant doorways)Fastened block placement mis-predictionsFastened Volcanic Cobble incorrect spawningFastened Magma Adamantite block tilingFastened upside-down stair connectionsFastened sharp biome interpolationFastened lacking biomes on biome mapFastened Darkwood Ornamental Block dropsFastened WorldStructure spawn Y constraintsFastened V2 WorldGen setting savingFastened MaterialCache prefab loadingFastened Outlander home anchor offsetsFastened some Apple Timber floating off the bottomFastened hearth spreading above 256 blocksFastened village furnishings gadgets incorrectly requiring a pickaxe to interruptFastened cloud rendering points throughout climate transitions

Mount & Journey Fixes:

Fastened points when altering worlds whereas mounted:Fastened minecart mount state not being eliminated appropriatelyFastened horse mount state not clearing appropriatelyFastened display fade points that might happen throughout world transfersFastened chunk saving deadlocking when eradicating a worldFastened respawning inside a portal world leaving the participant in a zombified state

Gameplay Fixes:

Fastened spawn seeds initializing to zeroFastened crop hitboxes and produce useful resource varietiesFastened dropped merchandise IDs for BottleTree and Crystal TrunkFastened pickup gadgets lacking partsFastened dying inflicting some carried gadgets to change into unusable on account of sturdinessFastened some fish spawning in lavaFastened interactions with out entitiesAdjusted the participant hitbox when sitting and sleepingFastened full-bright toggling not making use of when getting into Artistic mode

UI & Show Fixes:

Fastened localization difficulty with maximize window settingFastened tooltip identify wrapping pointsFastened beauty ordering pointsFastened incorrect mod listing showFastened Slothian gradient mappingFastened key binding info not displaying appropriatelyFastened debug frustums not renderingFastened superior workbench mannequin showFastened efficiency metrics affected by FPS cap and VSync

Audio Fixes:

Fastened water emitter radius so audio performs correctly in stereo as a substitute of simply the left earFastened audio emitter entities not enjoying appropriatelyFastened fluid ambient results not triggering correctlyFastened excessive audio panning with HRTFFastened ambient and bench sound origins

Modding & Plugin Fixes:

Fastened EntityTrackerSystems validation gapsEliminated hardcoded keybindingsFastened guide spawn beacon commandFastened Teleporter identify overrides and SFXFastened Machinima participant teleport conductFastened Digicam Translation Gizmo modeFastened server configurations incorrectly enabling all mods by defaultFastened consumer worlds not enabling backups by defaultAdded lacking validation to cut back IllegalStateExceptionsFastened copied entities incorrectly sharing knowledge constructions

Different:

Improved null and data-flow dealing withFastened a number of reminiscence leaksUp to date some grammar and eliminated some typos



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Tags: HytaleNotesPatchUpdate
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