A brand new and thrilling chapter for Hytale begins immediately.
We’re thrilled to announce that now we have acquired Hytale from Riot Video games. Whereas it did not make sense for them to proceed creating it in its present type, they finally wished what’s greatest for gamers, and that is for us to finally play a revised model of the sport. We’re grateful to Riot Video games for making this attainable.
Over the previous few weeks, now we have rehired greater than 30 builders who know this sport in and out, with extra returns anticipated within the coming days. Collectively, we’re going again to the unique imaginative and prescient for Hytale. We’re absolutely impartial and personally dedicated to funding Hytale for the subsequent 10 years.
Transactions like this are uncommon within the video games business. Thanks to everybody for protecting hope alive.
Hytale is saved.
Simon Collins-LaflammeFounder, Hypixel
TL;DR
Early entry date: To be introduced within the coming daysPlatform: Home windows at launch, Linux / Mac will likely be tried, different platforms a lot laterPricing: Particulars to be introduced within the coming daysEarly entry state: Anticipate bugs, tough edges, unbalanced content material, and frequent updates that break issuesEarly entry period: Anticipated to final a minimum of a couple of years; no rush to “1.0”Launch content material: Exploration Mode, Inventive Mode, and ModdingNot at launch: Minigames and Journey Mode (each come later; devoted workforce for minigames)Possession: We personal 100% of Hytale (repurchased from Riot Video games)Funding: 10-year private funding dedication; no buyers or publishersRecreation construct: Utilizing the earlier engine from the trailer, enabling quicker growth and instant playabilityModding: Accessible at launch. Run your personal servers and create customized content material.
HOW WE GOT HERE
On June 23, 2025, it was introduced that the event of Hytale was ending and Hypixel Studios would wind down.
Once we noticed the group’s response, we knew we needed to act. Though we hadn’t been concerned with Hytale since 2020, Hytale and its group have all the time been one thing we cherished.
We made a suggestion to Riot Video games with out seeing the complete state of the challenge. Figuring out the huge dangers concerned, we dove in headfirst. No danger, no Hytale. We negotiated the deal, rehired 30 builders, secured funding, and made the decision to return to the legacy engine and unique imaginative and prescient.
WHY WE DID THIS
We’re targeted on constructing the sport we all the time wished to play, and one that we might be proud for our youngsters to play, too. Philippe and I are personally committing funding for the subsequent 10 years. That is our ardour challenge, and we’re right here to make it final.
START SMALL, GROW WITH COMMUNITY
We anticipate our roadmap to evolve as we study extra concerning the sport’s wants and the way gamers reply. It is already altering: what now we have immediately is completely different from what we had a couple of weeks in the past, as now we have been exploring the sport. We’ll hold it agile and versatile and take a look at our greatest to keep away from guarantees we won’t hold.
We’re selecting to give attention to making an amazing sport first, fairly than an ideal engine. We all know the danger of releasing an unfinished product. First impressions matter, and it is onerous to alter minds. However it is a danger we should take. We want your assist creating content material, reporting bugs, giving suggestions, and constructing this with us.
No danger, no Hytale.
Our preliminary precedence is sharpening the dwelling world, modding, core mechanics, and sandbox expertise. As soon as the world feels alive and programs are steady, we’ll shift onerous into Journey Mode and Minigames growth to create the true Hytale expertise.
THE CURRENT STATE OF THE GAME
Let’s talk about brazenly what we have inherited and what we’re working with. The largest factor to notice is there have been two engines in growth. The Legacy Engine (C#/Java PC-only) that was fairly superior from three to 4 years in the past. That is what was used within the trailer and most weblog posts. And a Cross-platform Engine (C++) that is been in growth for roughly three years.
The Cross-platform Engine is considerably behind by way of gameplay. It could require intensive refactoring to be production-ready, with minimal gameplay options. We estimate it could take two years earlier than we may think about early entry with it.
We have made the choice to desert the Cross-platform Engine and return to the Legacy Engine. It is playable now. It lets us construct a sport fairly than an engine. It is the model that seems like what Hytale was purported to be.
As for the Legacy Engine, now we have plans to make it cross-platform later. We’re in no rush.
Within the sport itself, now we have over 100 NPCs, 1000’s of things and blocks, however many aren’t correctly configured but. Anticipate unbalanced loot, tough edges, and bugs. That is real early entry. Please report points and provides suggestions.
Official minigames is not going to be accessible on early entry launch. We all know these had been an enormous a part of the unique Hytale imaginative and prescient, however the infrastructure and minigames are removed from prepared. We now have a devoted workforce that may give attention to bringing minigames as soon as the core sport is steady. We now have intensive expertise on this.
Within the meantime, the group can begin making their very own minigames, customized servers, and experiences. Once we launch our personal, we’ll share our belongings and help the group. Ideally, the group turns into higher at making minigames than we’re!
We’re a small, devoted workforce by design. Scaling too quick creates new issues. The price of staying small is that we won’t steadiness and end all the things in a couple of weeks. The profit is that we are able to transfer rapidly, make selections effectively, and keep away from the forms that kills momentum.
Up to now few days, we have made stable progress towards launching early entry. As we transfer into full manufacturing mode, as we full the switch of Hytale, you will see accelerated growth within the coming weeks.
We’ll launch detailed patch notes within the coming days so you may see the complete scope of enhancements.
OUR TEAM
Management is crucial to our success. Here is who’s main Hytale:
Simon Collins-Laflamme (Co-founder): Straight concerned day by day, shaping imaginative and prescient and guaranteeing the long-term well being of the sport and group. Co-funding within the challenge.Philippe Touchette (Co-founder): Co-funding, overseeing monetary duty, and serving to construction the funds for the acquisition.Kevin Carstens (Technical Lead): Main all technical growth since day one with deep data of each layer of the sport.Patrick Derbic (Administration Lead): Dealing with studio operations, workforce coordination, and guaranteeing environment friendly execution.
We have rehired over 30 former builders who beforehand labored on Hytale. These are individuals who know the codebase, perceive the imaginative and prescient, and select to return again. We’ll proceed to rent because the finances permits and as we discover the suitable candidates.
We’re searching for hard-working, self-motivated people who wish to be a part of one thing significant.
MODDING: CRITICAL TO SURVIVAL
Modding is as soon as once more a prime precedence. It has all the time been on the core of our imaginative and prescient, and it’s vital to our long-term survival. We’ll launch early entry with as many modding instruments and as a lot entry as attainable, inside authorized and safety constraints.
What you may anticipate:
It is attainable to mod virtually all the things in Hytale (content material and server-side)Non-developers can create spectacular experiences with minimal technical dataA number of guides or movies will likely be sufficient for most individuals to begin creatingWe’ll present server supply code entry inside a number of months, as soon as we’re legally prepared to take actionDevoted server help and data-driven content material configurationWe’re being aware of backward compatibility as we iterateYou may create your personal customized servers, maps, adventures, and so forthExtra particulars will likely be given in a future weblog submit
Modding is not only a function for us. It is the inspiration of longevity. We’re committing to this utterly.
WHAT THIS MEANS FOR YOU
We want your assist to finish Hytale.
Play early entry (even when it is tough)Report bugs and provides trustworthy suggestionsCreate mods and content materialBe affected person when issues break and belief the long-term imaginative and prescientMake guides and share data with others
This isn’t a sophisticated product. It is a uncooked, unfinished, typically damaged expertise with unimaginable potential. You may discover placeholder content material, unbalanced programs, and irritating bugs. You may additionally discover moments of magic, programs that click on completely, and glimpses of what this might turn out to be.
Early entry is our manner of incomes your belief, not asking for it.
WHERE TO FIND US
Discord is the place the motion is for Hytale. Main bulletins go to all platforms, however Discord is the place the group lives and our builders are most energetic.
Click on right here to hitch us.
We’re establishing channels for modding, map-making, bug studies, suggestions, tutorials, and group occasions.
All main bulletins can even go to X, Instagram, Reddit, and others.
MOVING FORWARD
We’re releasing options and iterating on them later. Many options will likely be in their very own “Model 1”: practical however early stage. We’re targeted on getting core programs working collectively fairly than perfecting each in isolation. Anticipate very frequent updates. Transferring quick means issues would possibly break extra usually. Saves might be affected. Methods would possibly change. That’s the trade-off of pace.
We’re committing to clear communication with patch notes and growth updates.
Ten years of runway offers us time to get it proper. We’re constructing one thing that lasts.
COMING IN THE NEXT FEW DAYS
Gameplay footage and screenshots (unpolished, as-is)Detailed patch notes from our latest workModding capabilities and roadmap weblog submitPricing particulars for various editionsLoads of updates and communicationEarly Entry Launch Date
FINAL THOUGHTS
Hytale has had a protracted and difficult journey. It is taken longer than anybody hoped, and it is modified lots alongside the way in which.
However right here we’re: beginning over with a 4-year-old construct, a small devoted workforce, a group that refused to surrender, and a imaginative and prescient that is aligned with a brand new actuality.
This isn’t going to be simple. This isn’t going to be quick. This isn’t going to be excellent.
However it’ll be ours. Constructed collectively: one function at a time, one bug repair at a time, one mod at a time.
Hytale lives. Thanks.
From your complete Hytale workforce.

To obtain a .zip containing the clips featured on this blogpost, click on right here!

